Author: Spiggy
JMA_v3

Overview of Logic

This script functions as a specialized technical analysis tool designed to smooth out market price data. Its primary goal is to create a continuous, flowing line that helps traders identify the underlying trend of an asset while filtering out the "noise" or minor fluctuations that often occur in volatile markets.

Core Mechanics

1. Dynamic Data Smoothing Unlike standard moving averages that apply a simple linear calculation to recent prices, this logic employs a sophisticated multi-layered approach. It looks at a specific window of historical data (defined by the user) and calculates a "weighted" average. However, the weight is not static; it adjusts dynamically based on how much the price is currently deviating from the established trend.

2. Adaptive Sensitivity The script incorporates variables that allow it to react differently depending on market conditions:

  • Phase Control: It uses a "phase" parameter to adjust the responsiveness of the indicator. This helps balance the trade-off between a line that reacts quickly to new information and a line that remains stable during choppy price action.
  • Trend Alignment: The logic constantly compares current price movements against previous values to determine if the momentum is accelerating or decelerating.

3. Signal Processing (The "Ring" System) A significant portion of the internal logic involves a series of "rings" and "lists." In non-technical terms, you can think of these as temporary memory banks that store high-frequency data points. The script processes these points to calculate the rate of change and ensures that the resulting line remains smooth rather than jagged. It essentially "pre-calculates" various scenarios of price movement to ensure the final output represents a coherent path.

4. Recursive Calculation The indicator is recursive, meaning it uses its own previous outputs to help determine its current value. This creates a "memory effect" where the current position of the line is informed by the history of the trend, providing a more organic and rounded appearance on the chart compared to traditional indicators.

Summary for the User

Essentially, this script produces a high-quality trend line. It is designed for traders who want to see the "true" direction of a price move without being distracted by every minor tick. By using advanced mathematical modeling (logarithms and power functions) to weight recent data against historical context, it provides a refined visual representation of market momentum.

Miscellaneous
Implements a curve of type %1
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JMA_v3
/*-----------------------------+
|			       |
| Shared by www.Aptrafx.com    |
|			       |
+------------------------------*/

//+------------------------------------------------------------------+
//|                                                          JMA.mq4 |
//|                                                           Spiggy |
//|                                                                  |
//+------------------------------------------------------------------+
#property copyright "Spiggy"
#property link      ""

#property indicator_chart_window
#property indicator_buffers 1
#property indicator_color1 White

//---- input parameters
extern int       Len=14;
extern int       phase=0;
extern int       BarCount=300;
//---- buffers
double ExtMapBuffer1[];
//+------------------------------------------------------------------+
//| Custom indicator initialization function                         |
//+------------------------------------------------------------------+
int init()
  {
//---- indicators
   SetIndexStyle(0,DRAW_LINE);
   SetIndexBuffer(0,ExtMapBuffer1);
//----
   return(0);
  }
//+------------------------------------------------------------------+
//| Custor indicator deinitialization function                       |
//+------------------------------------------------------------------+
int deinit()
  {
//---- 
   
//----
   return(0);
  }
//+------------------------------------------------------------------+
//| Custom indicator iteration function                              |
//+------------------------------------------------------------------+
int start()
  {
   int    counted_bars=IndicatorCounted();
//---- 
// variable definitions
bool firstTime=True;
int AccountedBars=0;
int jj=0;
int ii=0;
int shift=0;
double series=0;

double vv=0;
double v1=0;
double v2=0;
double v3=0;
double v4=0;
double s8=0;
double s10=0;
double s18=0;
double s20=0;
int v5=0;
int v6=0;
double s28=0;
double s30=0;
int s38=0;
int s40=0;
int s48=0;
int s50=0;
int s58=0;
int s60=0;
double s68=0;
double s70=0;
double f8=0;
double f10=0;
double f18=0;
double f20=0;
double f28=0;
double f30=0;
double f38=0;
double f40=0;
double f48=0;
double f50=0;
double f58=0;
double f60=0;
double f68=0; 
double f70=0;
double f78=0;
double f80=0;
double f88=0;
double f90=0;
double f98=0;
double fA0=0;
double fA8=0;
double fB0=0;
double fB8=0;
double fC0=0;
double fC8=0;
double fD0=0;
double f0=0;
double fD8=0;
double fE0=0;
double fE8=0;
int fF0=0;
double fF8=0;
int value2=0;
double JMA=0;
double prevtime=0; 

double list[127];
double ring1[127];
double ring2[10];
double buffer[61]; 

ArrayInitialize(list,0);
ArrayInitialize(ring1,0);
ArrayInitialize(ring2,0);
ArrayInitialize(buffer,0);

if (firstTime)
{
  AccountedBars = Bars-BarCount;
  firstTime=False;
}

if ((CurTime()-prevtime)<30) 
  return(-1); 

prevtime=CurTime(); 
//SetLoopCount(0); 
{
  s28 = 63; 
  s30 = 64; 
  for ( ii = 1 ; ii <= s28 ; ii++)
  { 
    list[ii] = -1000000; 
  } 
  for ( ii = s30 ; ii <= 127  ; ii++ )
  { 
    list[ii] = 1000000; 
  } 
  f0 = 1; 
} 

//{--------------------------------------------------------------------} 
for ( shift=BarCount ; shift >= 0 ; shift-- )
{ 
  series=Close[shift]; 
  if (fF0 < 61) 
  { 
    fF0= fF0 + 1; 
    buffer[fF0] = series; 
  } 
  //{--------------------------------------------------------------------} 
  // { main cycle } 
  if (fF0 > 30) 
  {
    if (Len < 1.0000000002) 
    {
      f80 = 0.0000000001; //{1.0e-10} 
    }
    else 
    {
      f80 = (Len - 1) / 2.0; 
    }
    
    if (phase < -100) 
    {
      f10 = 0.5;
    } 
    else
    {
      if (phase > 100)
      { 
           f10 = 2.5;
      } 
      else
      {
        f10 = phase / 100 + 1.5; 
      }
    }
  
    v1 = MathLog(MathSqrt(f80)); 
    v2 = v1; 
    if (v1 / MathLog(2.0) + 2.0 < 0.0) 
    {
      v3 = 0;
    }
    else 
    {
      v3 = v2 / MathLog(2.0) + 2.0;
    } 
    f98 = v3; 
  
    if (0.5 <= f98 - 2.0)
    { 
      f88 = f98 - 2.0;
    } 
    else 
    {
      f88 = 0.5;
    } 
  
    f78 = MathSqrt(f80) * f98;
    f90 = f78 / (f78 + 1.0); 
    f80 = f80 * 0.9; 
    f50 = f80 / (f80 + 2.0); 
  
    if (f0 != 0) 
    {
      f0 = 0; 
      v5 = 0; 
      for ( ii = 1 ; ii <=29 ; ii++ ) 
      { 
        if (buffer[ii+1] != buffer[ii])
        {
          v5 = 1.0;
        } 
      } 
      
      fD8 = v5*30.0; 
      if (fD8 == 0)
      { 
        f38 = series;
      } 
      else 
      {
        f38 = buffer[1]; 
      }
      f18 = f38; 
      if (fD8 > 29) 
        fD8 = 29; 
    }
    else 
      fD8 = 0; 
    
    for ( ii = fD8 ; ii >= 0 ; ii-- )
    { //{ another bigcycle...} 
      value2=31-ii; 
      if (ii == 0)
      { 
        f8 = series;
      } 
      else 
      {
        f8 = buffer[value2]; 
      }
      f28 = f8 - f18; 
      f48 = f8 - f38; 
      if (MathAbs(f28) > MathAbs(f48)) 
      {
        v2 = MathAbs(f28);
      } 
      else 
      {
        v2 = MathAbs(f48); 
      }
      fA0 = v2; 
      vv = fA0 + 0.0000000001; //{1.0e-10;} 
      
      if (s48 <= 1)
      { 
        s48 = 127;
      } 
      else
      { 
        s48 = s48 - 1;
      } 
      if (s50 <= 1) 
      {
        s50 = 10;
      } 
      else 
      {
        s50 = s50 - 1;
      } 
      if (s70 < 128) 
        s70 = s70 + 1; 
      s8 = s8 + vv - ring2[s50]; 
      ring2[s50] = vv; 
      if (s70 > 10) 
      {
        s20 = s8 / 10;
      } 
      else 
        s20 = s8 / s70; 
      
      if (s70 > 127) 
      {
        s10 = ring1[s48]; 
        ring1[s48] = s20; 
        s68 = 64; 
        s58 = s68; 
        while (s68 > 1) 
        { 
          if (list[s58] < s10) 
          {
            s68 = s68 *0.5; 
            s58 = s58 + s68; 
          }
          else 
          if (list[s58] <= s10) 
          {
            s68 = 1; 
          }
          else 
          { 
            s68 = s68 *0.5; 
            s58 = s58 - s68; 
          } 
        } 
      }
      else 
      { 
        ring1[s48] = s20; 
        if (s28 + s30 > 127) 
        {
          s30 = s30 - 1; 
          s58 = s30; 
        }
        else 
        { 
          s28 = s28 + 1; 
          s58 = s28; 
        } 
        if (s28 > 96) 
        {
          s38 = 96;
        } 
        else 
          s38 = s28; 
        if (s30 < 32)
        { 
          s40 = 32;
        } 
        else 
          s40 = s30; 
      } 
      
      s68 = 64; 
      s60 = s68; 
      while (s68 > 1) 
      { 
        if (list[s60] >= s20) 
        {
          if (list[s60 - 1] <= s20) 
          {
            s68 = 1; 
          }
          else 
          { 
            s68 = s68 *0.5; 
            s60 = s60 - s68; 
          } 
        }
        else 
        { 
          s68 = s68 *0.5; 
          s60 = s60 + s68; 
        } 
        if ((s60 == 127) && (s20 > list[127])) 
          s60 = 128; 
      } 
      
      if (s70 > 127) 
      {
        if (s58 >= s60) 
        {
          if ((s38 + 1 > s60) && (s40 - 1 < s60)) 
          {
            s18 = s18 + s20;
          }
          else 
          if ((s40 > s60) && (s40 - 1 < s58)) 
            s18 = s18 + list[s40 - 1]; 
        }
        else 
        if (s40 >= s60) 
        {
          if ((s38 + 1 < s60) && (s38 + 1 > s58)) 
            s18 = s18 + list[s38 + 1]; 
        }
        else 
        if (s38 + 2 > s60)
        { 
          s18 = s18 + s20;
        }
        else 
        if ((s38 + 1 < s60) && (s38 + 1 > s58)) 
          s18 = s18 + list[s38 + 1]; 
        
        if (s58 > s60) 
        {
          if ((s40 - 1 < s58) && (s38 + 1 > s58)) 
          {
            s18 = s18 - list[s58];
          }
          else 
          if ((s38 < s58) && (s38 + 1 > s60)) 
            s18 = s18 - list[s38]; 
        }
        else 
        { 
          if ((s38 + 1 > s58) && (s40 - 1 < s58)) 
          {
            s18 = s18 - list[s58];
          } 
          else 
          if ((s40 > s58) && (s40 < s60)) 
            s18 = s18 - list[s40]; 
        } 
      } 
      
      if (s58 <= s60) 
      {
        if (s58 >= s60) 
        {
          list[s60] = s20;
        } 
        else 
        { 
          for ( jj = s58 + 1 ; jj <= s60 - 1 ; jj++ ) 
          { 
            list[jj - 1] = list[jj]; 
          } 
          list[s60 - 1] = s20; 
        } 
      }
      else 
      { 
        for ( jj = s58 - 1 ; jj >= s60 ; jj-- )
        {
          list[jj + 1] = list[jj]; 
        } 
        list[s60] = s20; 
      } 
      
      if (s70 <= 127) 
      {
        s18 = 0; 
        for (jj = s40 ; jj <= s38 ; jj++)
        {
          s18 = s18 + list[jj]; 
        } 
      } 
      f60 = s18 / (s38 - s40 + 1); 
      if (fF8 + 1 > 31)
      { 
        fF8 = 31;
      }
      else
        fF8 = fF8 + 1; 
      
      if (fF8 <= 30) 
      {
        if (f28 > 0)
        { 
          f18 = f8;
        }
        else 
          f18 = f8 - f28 * f90; 
        if (f48 < 0)
        { 
          f38 = f8;
        } 
        else 
          f38 = f8 - f48 * f90; 
        fB8 = series; 
        //{EasyLanguage does not have "continue" statement} 
        if (fF8 != 30)
        { 
          continue; 
        }
        if (fF8 == 30) 
        {
          fC0 = series; 
          if (MathCeil(f78) >= 1)
          { 
            v4 = MathCeil(f78);
          } 
          else 
            v4 = 1; 
          fE8 = MathCeil(v4); 
          if (MathFloor(f78) >= 1)
          { 
            v2 = MathFloor(f78);
          } 
          else 
            v2 = 1; 
          fE0 = MathCeil(v2); 
          if (fE8 == fE0)
          { 
            f68 = 1;
          } 
          else 
          { 
            v4 = fE8 - fE0; 
            f68 = (f78 - fE0) / v4; 
          } 
          if (fE0 <= 29)
          { 
            v5 = fE0;
          }
          else 
            v5 = 29; 
          if (fE8 <= 29) 
          {
            v6 = fE8;
          } 
          else 
            v6 = 29; 
          fA8 = (series - buffer[fF0 - v5]) * (1 - f68) / fE0 + (series - buffer[fF0 - v6]) * f68 / fE8; 
        } 
      }
      else 
      { 
        if (f98 >= MathPow(fA0/f60, f88))
        { 
          v1 = MathPow(fA0/f60, f88);
        } 
        else 
          v1 = f98; 
        if (v1 < 1)
        { 
          v2 = 1;
        }
        else 
        { 
          if (f98 >= MathPow(fA0/f60, f88))
          { 
            v3 = MathPow(fA0/f60, f88);
          } 
          else 
            v3 = f98; 
          v2 = v3; 
        } 
        f58 = v2; 
        f70 = MathPow(f90, MathSqrt(f58)); 
        if (f28 > 0)
        { 
          f18 = f8;
        } 
        else 
        {
          f18 = f8 - f28 * f70; 
        }
        if (f48 < 0)
        { 
          f38 = f8; 
        }
        else 
        {
          f38 = f8 - f48 * f70;
        } 
      }   
    } 
  
    if (fF8 > 30) 
    {
      f30 = MathPow(f50, f58); 
      fC0 = (1 - f30) * series + f30 * fC0; 
      fC8 = (series - fC0) * (1 - f50) + f50 * fC8; 
      fD0 = f10 * fC8 + fC0; 
      f20 = -f30 * 2; 
      f40 = f30 * f30; 
      fB0 = f20 + f40 + 1; 
      fA8 = (fD0 - fB8) * fB0 + f40 * fA8; 
      fB8 = fB8 + fA8; 
    } 
    JMA= fB8; 
  } 
  if (fF0 <= 30)
  { 
    JMA=0;
  } 

//Print ("JMA is " + JMA + " shift is " + shift); 
  ExtMapBuffer1[shift]=JMA; 
  
  if (shift>0)
  { 
    AccountedBars=AccountedBars+1;
  }
}
//----
   return(0);
  }
//+------------------------------------------------------------------+

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